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Alien Vs Predator Extinction 2 fan ideas
A fan idea script for a sequel to Aliens vs. Predator Extinction by Spooky799kil. Note: This not intended to be cannon nor real, just fan inspired story for a game. If you like it please leave a comment on it. If you don't or have question/concern of the plot or a problem with continuity of the games and franchises, please let me know in the honest and nicest way and I will discuss it with you! Also I like to dedicate this fan fic to my subs and fans on youtube and the creators of the first few alien movies. I hope you enjoy the fan ideas Script and tell me if you think it would be an awesome sequel game :)
New game includes:
New interaction on single player, as more of an army controls areas then a straight forward mission game.
Including 6 factions to play.
New units for each faction.
Campaigns differ in story instead of the usual intertwine.
Factions: Role in the game.
Aliens: The Aliens Spread like a virus and bugs. They attack in hordes and drag hosts back to the nest for impregnation. The aliens will take over and spread until there is nothing left in the universe.
Predators: Predators go through the galaxy in search of planets that they are worthy enough to hunt. The Ancients grant exclusive hunting rights to the planet which allows a clan to hunt on. The predators take skulls of their kills and increase honor towards what the skulls are worth. Soon enough the Ancients will take notice and the clan may become their right hand. Other clans will fight for the position, even competing with another clan.
Colonial Marines: The Colonial Marines, along with the United States Army, are part of the United Americas Allied Command. The primary duties of the Colonial Marine Corps are to maintain security for all United Americas signatories and at all extraterrestrial colonies that fall under United States of America's control, and serve as the vanguard of any major combat operation. They have fought on more than two dozen worlds, including Tientsin, Helene 215, Linna 349, BG-386, LV-1201, LV-742, and the infamous Acheron LV-426. The USCM is the major striking element of the United Americas Allied Command, and is the nation's only major means of forcibly entering a hostile area from space. Its ability to project power on distant worlds makes it an essential element to the nation's security, and as such its versatility and responsiveness are key in any crisis at all times.
Weyland-Yutani corp.: Weyland-Yutani have been interested in the xenomorphs, predators and other alien technology for long time. Weyland-Yutani has been doing illegal stuff for years. Having illegal Combat androids and even killing people for their own intentions and profit. Weyland-Yutani have been teraforming planets for people to live on by using atmosphere processers. On other priority, they send in military and research teams to possess technology and knowledge. Weyland-Yutani even hired mercenaries from the Iron Bears faction, to keep the military and others from learning what they are actually up to. When needed, Colonial Marines will be called upon by Weyland-Yutani, mostly to protect Teraformed planet colonies from threats. Weyland-Yutani is the giant single corporation that controls contracts of even the military. Weyland the director of the the company not only pursues the xenomorphs and other aliens for profit but to create weapons from them to ensure that the human race will be the elite species of the universe. Will they ever be stopped?
Rival Clan predators: Other Clans compete for hunting rights and also for rank, towards the Ancients. The clan will fight to the death against the player for honor and position.
K-series: Before Dr. Kadinsky was captured by predators, he sent crates filled with K-series eggs to Weyland-Yutani. Weyland-Yutani grew a queen and now bred an army. Now with aliens under their control they have a biological weapon that they can use against their enemies and become the rulers of the universe.
Predator Campaign: Each Predator clan hunts for game and honor. The honor is built up on how many skulls are taken and how prized they are. The campaign begins with a new predator clan formed under the Ancients. The clan now starts as low class and few numbered clan and must rank up and upgrade to be the most strongest and honored clan of all in the eyes of the Ancients. A giant galaxy menu will be the main control menu which identifies the condition of a planet and the lifeforms that inhabit it. The planet you have selected will tell you what lifeforms are on the planet and if it is colonized by humans, Colonial marine defenses, and what the level of alien presence is on the planet. Bug hunt=Low, Bug hive=Normal, Infestation=High
The Ancients grant exclusive hunting rights to your clan. The clan will first be given exclusive hunting rights on one planet. The clan will be able to hunt what ever inhabits the planet which will be randomized as well as every other planet the clan may encounter. Various wildlife differs on each planet. The clan must collect skulls for money and honor. Money allows to buy more clan members, upgrades, and exclusive hunting rights on planets in the galaxy. Once the clan collects enough money, they can observe more planets around the galaxy and which ever they are interested in, they can buy the planet and receive exclusive hunting rights. Honor points are received from skulls through out the game and this builds up your rank towards the Ancients. As the clan progresses, other clans will notice. They will compete for planet rights bidding higher money than the player's clan and even battling on the planet against the player. Killing clans doubles the honor towards the Ancients if the PLAYER does not attack first. Once the Player receives enough Honor points they will be noticed by the Ancients. To prove your self as a Superior clan the Ancients will give you three challenges that must be met to be their right hand.
1. Kill disgraced clan.
2. Take the Skull of a Queen alien on a Infestation planet.
3. Attack and destroy a Colonial Marine heavily defense, military base.
The Ancients will then take the Player's clan as their right hand. The Ancients discuss the most honored and secrets of assignments that must be taken to ensure that hunting of the Predator race is secured. The Directer Weyland of the Weyland-Yutani Corporation has built up a huge army and with the biological weapon aliens known as the K-series, they have become a serious threat. No species should be above the hunter. The Ancients order your clan to defeat this giant corporation and kill Mr.Weyland. The player's clan now has control over several planets and can generate money hunting on them. The planets between the clan and earth are filled with a controlled planets of Colonial marine army that must defeated on all controlled planets before continuing to earth. Once Colonial marines are defeated there is one final base that's on a planet before Earth's solar system. On the planet, player's clan must fight Weyland-Yutani team, Colonial Marine team, K-series team and Aliens. Once all teams are defeated on the planet, the player's clan arrives to earth where they must battle Weyland-Yutani and the K-series. Once the army is destroyed the Predators arrive at Japan where one of the Weyland-Yutani Headquarters is. Mr. Weyland is there. The player has to kill all K-series, colonial Marines, and Weyland-Yutani soilders and then take the skull of Mr. Weyland. Once his Skull is taken, the human race and the xenomorphs will for ever be lower class than the great hunters. Final cut scene shows Predators holding Weyland's head and the destruction of his company assets.
Marine Campaign: On an asteroid base, a Colonial Marine unit is set up to be called upon when a planet or planets are in danger or are in need of military assistance. The player is given the role as the commander of the USCM on the asteroid base. The player starts off with a small squad of marines and few credits. The goal of the player is to keep all USCM or Weyland-Yutani controlled planets or terraformed planets protected by threats. The player can earn credits by successfully protecting planets, finding new planets to terraform and building atmosphere processors. With these credits more marines can enlist and join the Corps. The player must look out for all of the planets that could be in danger. Xenomorphs or Predators could appear on the planet, and if failed to protect the civilians and terraformers, the player will lose the planet and lose credit with USCM and Weyland-Yutani. If the player fails to much, he will be booted out of command thus ending the game. Soon the player should be able to control many planets and defeated many threats by Predators and Aliens.
On continuing the exploration a job comes up about the Weyland-Yutani corp. A report is suspicious on what Weyland-Yutani is doing. The player is then sent to investigate one of the companies research stations on an asteroid. The player discovers that Weyland-Yutani has made a biological copy of the alien known as the K-series. The colonial marines discover that the weapons that Weyland-Yutani has is dangerous and with the power they have, they must be stopped. The player must compete against controlled planets with Weyland-Yutani, all the while aliens and predators come in the mix. Once most of the planets are captured, the USCM go to earth to the capitol of Weyland-Yutani and defeat an army there. Predators arrive to the planet to hunt and they must be defeated. The USCM discover that Mr. Weyland the director of the company has left on a mission to Xenomorph home world where he wants to acquire the history of the xenomorph and acquire tech from the Space Jockeys. Once arriving to the planet, the player must defeat hordes of aliens, K-series and the Iron Bears Mercenaries that had been hired. When the player finally enters the tomb of the Space Jockeys Mr. Weyland releases one and asks him for eternal life and to give him all the power of their tech to ensure the human race is the "Perfect" race. The Space jockey refuses and orders its comrades to kill the humans for their greed and ignorance and decide to end all life universe, intent on killing all Aliens, Predators, and humans. The player now has three goals.
1. Stop the Space Jockeys from leaving
2. Kill all K-series and Mecha Exosuits guarding Weyland.
3. Kill Mr. Weyland.
Once these objectives are completed the colonial marines leave the planet and come back and destroy it from orbit, for its the way to be sure that the Xenomorphs are defeated once and for all.
Alien Campaign: A Space Jockey ship passes by mars and earth. The Jockey had been separated by the others for over thousands of years traveling through space. The ship was carrying eggs. One of the stasis fields was shut down and an egg hatched. The facehugger moved through the ship and then face hugged the jockey. The ship was driven towards the Earth. It landed on the planet near a small town and open country . The eggs are released and now aliens are able to spread on earth. The facehuggers find hosts among the area. Farms have cows, pigs, dogs and farmers armed with shotguns. Once a queen is emerged, host collecting begins.
The goal at the beginning is to is to spread across the area and country side. Towns are useful for hosts. They contain civilians, dogs, and farms that have cows and goats. These hosts are useful and easily acquired. During this infestation it is noted that precautions is taken. The more people that are alerted to your presence or people that are accounted to disappearances, the threat increases. Alertness increases then humans will become noticed to your presence. The Security status starts off at a low but when raised it increases hostility.
Number 1 status: Police is alerted and sent to investigate areas of your presence.
Number 2 status: National guard is sent in to deal with your heavy presence.
Number 3 status: Weyland-Yutani send in several assets to see what is going on.
Number 4 status: Colonial Marines are sent in neutralize the alien threat.
Number 5 status: Predators notice your infestation on the planet, and to ensure future hunts of the planet they must send their best to exterminate you all.
Status 4 and status 5 would be scripted but the other 3 will be activated by the players actions in game.
I would hope that the Alien campaign would be open worldish like most RPG's but only in an RTS. If this can not be achieved then it doesn't matter, since this some cool ideas.
After expanding the xenomorph army and taking control of most of the state, Colonial marines are informed of the infestation at hand and send in a giant strike force to neutralize the player. Colonial marines send in infantry and several other units through drop ships in the areas and several bases are established that the player must destroy. The player must be careful on resources. After defeating many colonial marines, they will send in their best, (exosuits, special units, and possibly the computer will have units fully upgraded.) Once the player defeats the colonial marines army, the player will be able to explore with free will until they come upon the capitol of Weyland-Yutani. Mr. Weyland will have high security and will protect the company with many of their units and assets until the player successfully defeats them and Mr. Weyland becomes impregnated. The hive will be pure when this happens. Then the Predators have realized the Xenomorph infestation. The Ancients send their right hand and another clan to wipe out the aliens. The right hand is high class predator clan with military Blazers and Hydras. The other clan has normal predators but sends in many. The player must kill all predators and kill the clan leader. After the predators are all killed, the Aliens race is almost victorious. The hive soon realizes that after the initial attack of the Weyland-Yutani corporation, the bio weapon of the K-series were released an unable to be controlled. The hive must now kill all K-series on the planet. During this part of the game, the position of the K-series is varied by the players controlled areas. If the player's army is far away from their position, every second the K-series can spread and grow until the player can defeat them. Once the player gets to the K-series hive and kills them then the Aliens are victorious. The last cut scene for the campaign is the K-series and Alien queen fighting, with the K-series queen about to kill the original until a Ravager comes from behind and cuts her head off. The ending follows as a far off colonial marine group come down to the unresponsive planet and discover the entire planet is a hive and are carried off to be hosts. The credits roll with the marine screaming as the chestburster breaks through. The Xenomorphs have destroyed the human race.
New multiplayer added in to increase the fun and replay value for all fans. Few multiplayer Ideas that I always had over the years.
7 different vs. modes
1. The best xenomorph/Clan; A 1 vs.1 with 2 players choseing between Aliens and K-series or a match of Predator or Rival clan and fighting off to see which species/clan is better.
2. Free for all. Players choose between 6 factions to battle in one map to determine which player can survive the savage war.
3. Original vs. Copy. 3 vs.3 match with 3 players choosing between the Colonial Marines, Alien, and Predators against 3 players who choose the Rival Clan, K-series and Weyland-Yutani.
4. Species war; Colonial Marines and Weyland-Yutani vs. Predators and Rival clan vs. Aliens and K-series.
5. Human survival. Colonial marines and Weyland-Yutani start with many atmos and vs. 4 players of K-series Aliens, Predators and Rival Clan.
6. A control the galaxy game (A game mode like the one in the RTS of Star wars Empire at war controlling all planets in the galaxy). Players of the 6 factions start in control of one planet. Each start with certain amount unit count. Each Faction gets to control their own units to do several tasks on planets.
Aliens and K-series; Can gather hosts on planets and create units. Which ever planet the Queen is on a bonus of hosts is added and speed of unit generation.
Predators and Rival Clan; Take skulls of Creatures that inhabit the planet, generating money. The more honor the species skulls are worth on the planet, the more money is generated.
Colonial Marines and Weyland-Yutani; Atmosphere processors can be built upon controlled planets by funds and generates funds over time. During battles Small atmos can be found to generate money in the battle. The players fight over control of planets and with the forces they send at a players planet they battle with how many units they sent and how many on the enemy units are on the planet. The player to control all planets wins or all teams have been defeated. Aliens have controlled or hi-jack drop ships to go to other planets. Predators use their ships to travel planets and Humans use drop ships. The more planets controlled, the more the player can generate resources.
7. Species war Control the galaxy. Same rules and mechanics of game mode 6, only species teams work together to control the galaxy. Colonial Marines and Weyland-Yutani vs. Predator and Rival Clan vs. Aliens and K-series.
Unit faction classifications
Egg: An Egg is layed by a Queen with her egg sack. Once laid the egg then hatches at the presence of an organism or hatch by the will of the queen. Inside is a Facehugger. Upgrade: Egg has multiple face huggers. And egg size increased.
Facehugger: Hatched from an egg and impregnates an organism. Facehugger must stay near the hive will eventfully die. They must stay on hive webbing or on carriers. Upgrade: After impregnation, instead of one Chestburster, there are now two which grow into the same alien. Only works for runners and warriors.
Chestburster: When an organism is facehugged it implants an egg that hatches to a Chestburster. It then bursts out of its host and the begins to grow. It sheds it’s Chestburster skin and is now a mature alien.
Drones: Are aliens that create hive nodes and create the hive. They are also gathers. They are the workers of the Queen. Morphed from humans. Upgrade: Enables the drone to spit cyst-filled acid on organisms. This allows Chestbursters to grow into their alien with increased health by 100
Warriors: Warriors of the hive. They protect the hive from attackers. When killed they spill blood on to enemies. Morph from cows, Oswocs, and bears. Upgrade: Warrior’s armor is increased and limbs are regenerated when on hive nodes.
Runners: Scouts that stride over terrain. Fast at gathering hosts. They can leap at enemies with their speed. They able to heal quickly than most other aliens. Morph from Dogs, kurns, Garun, and Kryltics Upgrade: The Runner is enabled with poisonous spores that weaken its enemy and causes them to vomit, damaging their health.
Predalien: Alien mutation from predator. Strong, can inflict extensive damage. It can be the solider of the hive. Upgrade: Molts after kills increasing health and has bigger exoskeleton.
Queen: The mother of the hive. She lays eggs from an egg sack that she sits on producing eggs. In this position she is basically defenseless. She controls the other aliens and the protector of her own eggs. She is the Omega of the species and there can only be one in a hive. Upgrade: Queen’s health is upped, and when aliens are around the queen go into a combat Frenzy.
Praetorian: The guardians of the queen. They have exoskeleton armor, durable against bullets. They have very sharp claws and able to make a devastating blow with their tail. They come from a Praetorian egg. They look like a smaller queen, as symbol of princess before queen. When the queen is killed or dies, the most fittest of the Praetorians will morph into a Royal Cocoon and then morph in to a Queen. Upgrade: They are able to morph into other stronger aliens when a Queen is present. These aliens are, Ravager, Carrier, Crusher and the Chrysalis.
Chrysalis: Alien morphed from a Praetorian. A giant alien the size of a Carrier that has strong armor and its head is a huge armor shield that goes over its back. The tail is very strong and the blow can be fatal. Upgrade: Amour increases slightly and has the ability to curl in a ball and roll over enemies.
Carrier: Its morphed from a Praetorian. It lacks armor and vulnerable to fire. It is the carrier of the babies. It holds up to six face huggers. When killed it releases the facehuggers that it carries. Upgrade: Enhances it’s carrying and can hold up to 12 face huggers.
Ravager: Morph from a Praetorian, the Ravager is ultimate unit of the aliens. It has hull blades able to slice through strong armor and even decapitate organisms. Its downside is that it kills its enemies, rather rendering them comatose for impregnation. Its massive size towers all others. Upgrade: Its armor thickens, to a degree that even bullets can hardly effect it. When close to death it goes into cataleptic state that allows it to rebuild itself and return to battle.
Crusher: An alien that is morphed from a Praetorian. It has a giant crushing head. Bullets are not able to penetrate. Only effective method is fire and grenades. The crusher charges its enemies and plows over them. Its even powerful enough to knock M577 APC's causing major damage and even wounding any units inside. Upgrade: The crusher enables its back to carry 4 spare aliens of transbreed.
Commtech: This is the commander unit. He can order a drop ship to drop units. He can purchase upgrades, repair synthetics, Sentry guns, Exosuits, Power loaders, Atmos. He carries a M4A3 pistol. Upgrade: Now carries a pulse rifle and is able to call down a space based air strike from the ship.
Medic: Heals soldiers on the field but can not heal himself. Carries a M4A3 Pistol. Upgrade: Heals acid wounds, cystic tumors, and poison.
Synthetic: Robots/Androids, that carry out orders given to them. Carries M4A3 pistol. They have many advantages. They are able to move faster, sees farther then humans, able to handle complex equipment, and able to detect predator cloaking. Upgrade: Armor, movement, and sight is improved. Now equipped with a shotgun. The upgrade allows the synthetic to be repaired by a Commtech to come to life, shortly after death.
Infantry: The basic combat unit of the USCM. All soldiers carry a standard M41 Pulse Rifle. Upgrade: Greatly improves armor and enables a grenade launcher for the Pulse Rifle.
Flamethrower: Deployed in special situations. Equipped with a protective Apesuit. Armor protects them from fire and acid. Are able attack multiple enemies at short range with a devastating blast of fire. Upgrade: Flame weapons now use fuel which causes continuous radiation damage.
Smartgunner: Most soldiers carry Pulse rifles, but some soldiers carry heavy equipment. Smartgunners are handled by special trained soldiers. The weapon can inflict more damage against unarmored or lightly-armored enemies then most weapons. Upgrade: Better armor and fire splintering radioactive bullets that inflict sustained damage and stop alien roaming regeneration.
Sniper: Deployed in wide open environments. They use a giant caliber with a scope to view large range. It destroys enemies at extreme ranges with armor-piercing bullets. Though great at long range, almost useless in close combat. Upgrade: Weapon is now equipped with a personal rail gun that shoots slugs that penetrate multiple enemies.
Sadar: Light-armored unit fires long-range guided missiles. Deployed against heavy armor vehicles. It best to have this unit in a protective position, to fire continuously. Upgrade: Unit now equipped with Sadar AMAG (aerosol magnesium) which penetrates armor and discharges multiple mega-thermal warheads.
Power loader: A commercial mechanized exoskeleton used for lifting heavy materials and objects Normally used in transporting crates and other equipment to areas or on ships. Many are brought to Weyland-Yutani stations, for moving equipment. Colonial Marine’s have these aboard space vessels, loading weaponry and equipment off the ship or on to drop ships. Many vehicles and equipment is limited, so its necessary to use Power loaders as combat vehicles. When the Power loaders are used in combat, they are used in front lines, to knock enemies back. The mechanical hands are powerful enough to stun enemies and even crush weak enemies. Though the Power loader has slow movement and the pilot can die quite easily, but it has powerful damage. Upgrade: The torch that is built in the Power loader, is enhanced with larger range and larger flame.
Exosuit: USCM use trucks and Armor Personal Carriers as their main vehicles. After major demand in Power loaders, the USCM had interest into making them of use in the military. They nicknamed their models the Exosuit. Weapons were attached to the hands of the machine and added armor to protect the pilot. Many weapons have been placed on the Exosuit. Flamethrowers and rocket launchers. Many now use double chain guns and are very brutal to weak enemies. They are Heavily armored and well-armed for assault in difficult environments. Upgrade: Carries Twin M103 Torrent Cannons that fire simultaneously.
Sentry Gun: Remote Sentry Weapon System is a tripod-mounted automated sentry gun system used to deliver pre-set automatic fire to any hostile within range or area targets. They are equipped with automatic thermal and movement actuated AI targeting capabilities. These weapons are set up to protect corridors or outside of camps. They are well armored, heavy-firing auto cannon that withstands more damage than any human. Many of these are setup to protect USMC drop zones. They are best to be set up near by, so they all fire upon the same target. Sensors detect predator cloaking at a distance, signaling nearby marines to attack.
M577 APC: USCM main military vehicle. APC carry Colonial Marines into battle and transport. A Drop ship can carry a single APC filled up to 13 marines. The APC has strong armor and has a communicator to the ship orbiting space, so its able to call down a drop ship. On the front of the vehicle is a twin mini chain guns that unload on enemies in front of it. The guns can not move. Another gun was built on the back which fold down behind the back. When turret gun is up, it uses the same twin chain guns. The turret can go an all 360 direction and fires at certain range at enemies that are around the vehicle. Upgrade: When vehicle is purchased it starts with 13 infantry inside.
Engineers: Are workers for Weyland-Yutani. They can repair Atmos, repair synthetics, Sentry guns, Mecha Exosuits and call down drop ships. Upgrade: Calls down a drop ship that will destroy enemies on its way down to drop troops.
Synthetic: Robots/Androids, that carry out orders given to them. Carries M4A4 pistol. They have many advantages. They are able to move faster, sees farther then humans, able to handle complex equipment, and able to detect predator cloaking. Upgrade: Armor, movement, and sight is improved. Now equipped with a M41 Pulse Rifle. The upgrade allows the synthetic to be repaired by an engineer to come to life, shortly after death.
Mercenary Infantry: Due to Weyland-Yutani secretly illegal plans, mercenaries are hired as a precaution. The Iron Bears is a group of private military contractors employed by Weyland-Yutani to carry out special missions. Mercenary infantry are the main members of the Iron Bears. They carry M41 Pulse Rifle. Has standard body armor. Upgrade: Now carries a smart gunner and slightly increased armor.
Mercenary Flamethrower: Deployed in special situations. These counter parts from the USCM Flamethrowers wear the same armor Apesuit only color it black and have the Irons Bear sign on their shoulder plates. Armor protects them from fire. Are able attack multiple enemies at short range with a devastating blast of fire. Upgrade: Flame weapons now use fuel which causes continuous radiation damage.
Mercenary Elite: These men are heavy weaponry. They carry a M-90 Minigun, for combat against Light armored vehicles and Exosuits. These soldiers stay in groups, so that their weapons are more effective at targets. Upgrade: Better armor and fire splintering radioactive bullets that inflict sustained damage and stop alien roaming regeneration, similar to the Smartgunner upgrade.
Mercenary sniper: Deployed in wide open environments. They use a giant caliber the WY-102 with a scope to view large range. It destroys enemies at extreme ranges with armor-piercing bullets. Though great at long range, almost useless in close combat. Upgrade: Weapon is now equipped with a personal rail gun that shoots slugs that penetrate multiple enemies.
Combat Android: Unlike commercial synthetics, which are designed to integrate seamlessly into human society, Combat Androids are designed solely for combat, and as such forgo many of the aesthetic niceties of the former models. Some Combat Androids are not even furbished with a full outer covering of skin, leaving many of their more superficial mechanisms, particularly on the face, exposed. Weyland-Yutani use these illegal androids in their schemes against the Xenomorphs and predators. When a corporate asset is no longer in of use or importance the company issues a clearance to kill people, issuing their work at Weyland-Yutani as a "retirement". Combat androids can not see invisible units and can't see as far as the commercial synthetic. The combat androids use standard issue M41 Pulse rifle. Upgrade: Get slightly stronger and is able see father slightly. When killed it sends out electromagnetic pulse after death cable of stunning nearby targets and shorting out predator cloaking.
Android Assassin: Weyland has tested the uniqueness in the Predator tech. Learning how to use the predator cloaking he has created his androids the ability to cloak. These androids are devestating and only used in special situations or any Weyland-Yutani executive directors that might need special protection. They are equipped with M42C, which is high powered rifle. The M42C sniper rifle has almost double the range of standard USCM weaponry. It also has the power to penetrate even armored vehicles; it can put a three inch hole in APC armor from several miles away. Unsurprisingly, there are no Predators or Aliens with armor sufficient to stop this weapon’s rounds. Upgrade: Android can fire while invisible making them able to copy and even counter the predator Stalker.
Xenoborg: Xenoborgs were created by the Weyland-Yutani Corporation in an attempt to make the ultimate weapon to battle Xenomorphs, humans, predators and other hostiles. A cross between Xenomorph and machine parts, these deadly cybernetic-organics emit continuous, highly destructive bullets from their machine guns and can lock-on targets with its automated targeting system, which is mounted on their heads. Likely due to the added weight of so much metal to their regularly lithe forms, they are now slow movers. These are never used for their cost and availability. Weyland-Yutani have been trying to harness Xenomorph, Predator and Space Jockey technology. Now that many years have passed by since the first discovery of these species, the company have become familiar with all these creatures and their uniqueness's. After acquiring androids with predtech and having a shipment of the K-series and several xenomorph specimens and made them into the Xenoborg, are they unstoppable. Upgrade: When destroyed the Xenoborg shuts down and can be repaired by engineers, to reboot and get back into battle.
Sentry gun: Remote Sentry Weapon System is a tripod-mounted automated sentry gun system used to deliver pre-set automatic fire to any hostile within range or area targets. They are equipped with automatic thermal and movement actuated AI targeting capabilities These weapons are set up to protect corridors or outside of camps. They are well armored, heavy-firing auto cannon that withstands more damage than any human. Many of these are setup to protect drop zones. They are best to be set up near by, so they all fire upon the same target. Sensors detect predator cloaking at a distance, signaling nearby marines to attack.
Weyland-Yutani Exosuit: After major demand in Powerloaders, the USCM had interest into making them of use in the military . They nicknamed their models the Exosuit. Weapons were attached to the hands of the machine and added armor to protect the pilot. Weyland-Yutani have hired Mercenaries to drive these Exosuits in dangerous environment. Their Exosuits are black instead of the occasional grey and green. Flamethrowers and rocket launchers can be equipped.. Many now use double chain guns and are very brutal to weak enemies. They are Heavily armored and well-armed for assault in difficult environments. Upgrade: Carries Twin M103 Torrent Cannons that fire simultaneously.
Mecha Exosuit: When the Exosuits were mass produced for the USMC, Weyland-Yutani took the models and advanced them for their own personal use. The Mecha Exosuit has two legs that are controlled by itself. An Android is in heavily armored glass and plating. The Arms are on the sides like shoulders and carry many rockets that fire and destroy targets. These units are quite powerful but they cost a great deal, making Weyland-Yutani use them rarely. Note: No upgrade.
Brawler: Savage melee fighter with armor-slicing wrist blades. Speed and durability make it excellent scout. Upgrade can deliver a glory strike that inflicts extra damage and even able to slice off the heads of weaker enemies.
Hunter: Fires armor-penetrating bolts that explode into damaging plasma shrapnel. Upgrade: ejects plasma that kills any enemy with a limited number hits.
Spear master: Uses its spear to parry melee attacks, hit leaping facehuggers mid-flight, and strike surrounding enemy attacks. Armor is resilient to dire, energy, and radiation. Recharges its energy supply when struck by fire or energy-based attacks. Upgrade: Wields a double-bladed staff of white-hot plasma that burns through enemy armor.
Stalker: Has the longest attack the range of all predators and remain cloaked for the longest time. Does not reveal its position to enemies when attacking. Upgrade: Carries a barbed harpoon-like Bleeder spear that drains their victims blood.
Disc master: Hurls up to three razor-edged discs that attack three targets before returning. Upgrade: Carries a set of nine nanovibronic discs that tear through armor and can activate a haywire mode that shreds enemies from within.
Vanguard: Well armored with a scythe that kills enemies with four hits. Many vanguards guard the shrine. Upgrade: Carries a kill screen generator that vaporizes incoming enemy projectiles.
Hydra: Heavily armored and wields armor-piercing guided missiles. Hydras are never used during normal hunts. They part of the Military for the Ancients and carry out their orders. Once eyed by the Ancients, a clan may be granted to use them at their disposal. Upgrade: Possesses missiles containing multiple war heads that can attack up to three enemies each.
Blazer: Well armored and inflicts extensive fire damage on multiple targets. Blazers are never used during normal hunts. They part of the Military for the Ancients and carry out their orders. Once eyed by the Ancients, a clan may be granted to use them at their disposal. Upgrade carries dual blazers that incinerate more enemies.
Netting Expert: This predator is equipped with a net gun, that nets enemies and allows them to be easily killed by other predators. The net has strong strength, and digs into the victim, taking health while netted. The netting lasts 15 seconds. Upgrade: Netting lasts for 30 seconds.
Plasma master: Predator uses plasma pistol at short range. The plasma blasts are quite powerful and can penetrate armor. This predator is more like a soldier, like the hydra and Blazer. This predator mastered plasma weaponry and was able to wield it like a weapon. Upgrade: The predator is equipped with two pistols in each hand. The blasts cause double damage.
Predgun: Heavy plasma cannons spew armor-penetrating plasma bolts and shrapnel. Self-healing when not under attack. Can pack up and deploy itself but can not attack whole packed up. Upgrade: Can fire while in pack up but is more vulnerable.
Shrine: Only predator unit that can order troops, upgrades, and vision modes. Mobile, tough and well armed with a multi-beam heat gun that targets multiple enemies. Rapidly recharges the enemy of nearby predators. Self healing when not under attack Upgrade: When upgraded, skulls are more valued and are worth more.