aka Michael Grimm

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    Building Fear in Alien Isolation Speakers: Alistair Hope (Creative Assembly)

    We had a chance today to hear Alien: Isolation's Creative Director talk about making the game and got to see some prototype footage of some very early builds. The most surprising bit of info that came out of the talk was the fact that in its initial stages, the game was third, not first, person:

    The game resembles traditional Survival Horror games (Resident Evil, Dead Space etc.) a lot more strongly in third person, and the heavy cover mechanics give it an almost Gears of War feel. So why did they back away from this design choice?

    The team had several reasons, citing that the third person perspective made the player feel like they were controlling an avatar instead …

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