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Aliens: Colonial Marines is actually a sequel to the original Aliens movie directed by James Cameron. The game itself is even being described as a "true sequel" to James Cameron's film. The story of Aliens: Colonial Marines takes place after the events of the third film. Much of the main plot was written by re-imagined Battlestar Galactica writers Bradley Thompson and David Weddle. The story is told through the eyes of Christopher T. Winter, a Colonial Marine that is part of a search and rescue team sent to investigate the USS Sulaco in search of Ellen Ripley, Corporal Dwayne Hicks, and the rest of the missing Marines who were dispatched to LV-426.
Whilst playing Aliens: Colonial Marines, you may come across weapons that are familiar to tho…
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Aliens: Colonial Marines was released today, and so far the reviews are not favorable towards the newest installment in the Aliens series. The following is a collection of critical reviews of the game.
Overall, the critics were negative about the game. The game scored a Metacritic score of 49 ("Generally unfavorable").
Like most successful license-based games, Aliens: Colonial Marines is much more than a loving homage; it serves as one of the most robust story-driven co-op experiences to date. The concept definitely has room to grow, but as maiden voyages go, Colonial Marines is a clear winner.
It’s a shame that a title seven years in the making could result in something so lackluster. Aliens: Colonial Ma…
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Aliens: Colonial Marines is set to be released in two months, and from what I've seen so far, it's going to be amazing. I'm especially excited for the dynamic drop-in/drop-out cooperative multiplayer for up to 4 players, a feature that's perfect for an Aliens versus Predator game. Knowing what we know about the game and the future of the series, I have a few things I would love to see in this upcoming game. Let me know what you want to see by leaving your thoughts in the comments below!
With such a unique multiplayer feature, it's vital to have solid maps to play on. The maps should make you feel like you're either playing as or fighting against a predator. There should be sufficient places to hide, such as vents, and "stalking" locations, …
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