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{{DISPLAYTITLE:''Predator: Concrete Jungle'' (video game)}}
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{{Quote|The city is your battle ground...|'''''Predator: Concrete Jungle''''' tagline}}
 
{{Game Infobox
 
{{Game Infobox
 
|name=Predator: Concrete Jungle
 
|name=Predator: Concrete Jungle
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|image=1803150-box predatorcj large.png
|image=Predator_concrete_jungle_PS2-1-.PNG
 
 
|develop=Eurocom
 
|develop=Eurocom
 
|publish= Vivendi Universal Games
 
|publish= Vivendi Universal Games
Line 8: Line 10:
 
|rating=
 
|rating=
 
|platform=PlayStation 2<br>Xbox}}
 
|platform=PlayStation 2<br>Xbox}}
'''''Predator: Concrete Jungle''''' is a third-person action-adventure video game released in 2005 for the PlayStation 2 and Xbox consoles. In the game the player controls a disgraced Predator who must regain his honor by killing the humans who have stolen his technology. The game is named after a [[Dark Horse Comics]] [[Predator (Series 1)|series and]] [[Predator: Concrete Jungle (novel)|novelization]] of the same title, though it features an entirely new story by famed comics writer [[Grant Morrison]].
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'''''Predator: Concrete Jungle''''' is a 2005 third-person action-adventure video game developed by Eurocom and published by Vivendi Universal Games for the PlayStation 2 and Xbox. In the game, the player controls a disgraced [[Scarface|Predator]] who travels to the futuristic city of [[Neonopolis]] intending to regain his honor by killing the humans who stole and exploited his technology.
   
  +
The game shares its name with a [[Dark Horse Comics]] [[Predator (Series 1)|comic book series]] and the associated [[Predator: Concrete Jungle (novel)|novelization]], although it features an entirely unrelated story written by famed comic book writer [[Grant Morrison]].
==Plot (Warning: Spoilers)==
 
The game opens in 1930 in New Way City. The player controls a Predator, also known as a Yautja who stalks and kills mob boss Bruno Borgia. Bruno's wife Isabella shoots the Yautja in the eye, causing his blood to splatter on her and her baby son Hunter. Now with only one eye, the Yautja makes a hasty escape, leaving behind some of his equipment. He attempts to reach his ship, but an explosion caused by rioters incapacitates him. He sets off the ship's self-destruct sequence but fails to kill himself. Shamed by defeat and having exposed his race to the humans, the Predator is exiled by his clan to a remote desolate planet. As The lone Yautja watches his clan fly away, extraterristrial insect like creatures ambush him in an attempt to kill the yautja.
 
   
  +
==Plot==
One hundred years later the Yautja, now called "[[Scarface]]", is seen standing on a pile of dead extraterristrial insect like creatures and his clan (now returned) has offered him a chance for redemption. A number of criminal gangs have been using the technology that he left behind on Earth to kill other Yautja and to wage mob warfare. The warring mob factions all pay tribute to Lucretia Borgia, daughter of Hunter and granddaugther of Bruno. Scarface must battle the mob in order to recover the Yautja technology. As the player progresses through the game the story and setting occasionally switch between the years 2030 and 1930, revisiting Scarface's hunting of Bruno.
 
  +
The game opens in 1930 in [[Neonopolis|New Way City]], with the player controlling a badly wounded Predator attempting to return to his ship in the middle of a large riot. As the Predator crosses a roof, the building collapses beneath him, trapping him in the burning ruins. As a last resort, he sets off his ship's [[Self-Destruct Device|self-destruct sequence]], levelling much of the city but failing to kill himself. Shamed by defeat and having exposed his race to the humans, the Predator is exiled by his clan to a remote, desolate planet. As the lone Yautja watches his clan fly away, hostile insect-like creatures emerge all around him and close in.
   
  +
One hundred years later the Yautja, known as [[Scarface]], stands atop a pile of the dead extraterrestrial creatures. His clan returns to him and offers him a chance for redemption — the criminal gangs in the rebuilt New Way City, now known as [[Neonopolis]], are using highly advanced weaponry reverse-engineered from the equipment that Scarface left behind to capture other Yautja and wage mob warfare amongst themselves. Scarface's clan offers him forgiveness if he returns to Earth, reclaims the stolen technology and slays those who would dare use it. Upon landing in Neonopolis, the Predator quickly begins massacring the city's gangs, soon learning that the equipment they are using has been supplied by [[Borgia Industries]]. Scarface raids an underground Borgia depot, destroying it, but is overwhelmed and captured as he tries to flee.
Eventually it is revealed that MOTHER, the computer controlling New Way City in 2030, is actually Isabella, who has been kept alive since 1930 by Scarface's blood. Her son Hunter has gone through genetic manipulation and has become a hybrid of human and Yautja traits. A final battle takes place between Scarface and Hunter, with Scarface taking Hunter's head as a trophy. Scarface is then recovered by his clan.
 
   
  +
While he is unconscious, Scarface recalls events on the night he was disgraced in New Way City 100 years before. He stalks mob boss [[Bruno Borgia]] to a museum, killing several of his Mafia lieutenants along the way, before defeating the self proclaimed "God of gangsters" in hand-to-hand combat. After the Predator has made the kill, he enters a nearby church and approaches Bruno's wife [[Isabella Borgia|Isabella]], who has just given birth to her infant son [[Hunter Borgia|Hunter]].
Later, an individual known as [[Mr. Weyland]] buys out [[Borgia Industries]] and Lucretia Borgia becomes the new MOTHER computer that controls Neonopolis.
 
   
  +
Scarface reawakens inside a high-tech Borgia Industries facility, but quickly escapes his bonds, reclaims his weaponry, frees several other captured Yautja and flees the complex. [[Lucretia Borgia]], Bruno's granddaughter and CEO of Borgia Industries, dispatches three cybernetically-enhanced [[Bad Blood]] Yautja to stop Scarface; he defeats two of them, but the third escapes. Scarface then follows Lucretia to the Borgia Industries headquarters, where he finds himself within a holographic recreation of 1930 New Way City, including a perfect replica of the church where he confronted Isabella 100 years before. Inside, Scarface duels and finally kills the third Bad Blood, before entering the chamber housing MOTHER, the supercomputer that controls Neonopolis.
==Gameplay==
 
[[File:1110208307.PNG|thumb|250px|The Game's HUD.]]As Scarface, the player has access to several of the weapons featured in the ''Predator'' movies and comics, including the [[Smart Disc]], [[Wrist Blades]], [[Plasma Caster]] and others. There are four vision modes usable by the player: '''Normal Vision''', which has no special abilities, and is used to view to world normally, '''Tech Vision''', which highlights grates, objectives, recharge stations, and [[Xenomorphs]] and when it is used to scan an enemy, it shows the weapons and any strengths and weaknesses, '''Thermal Vision''', which shows heat from bodies and when scanning, it shows body armor and any methods of augmentation, and '''Neuro Vision''', which shows the mental state of enemies, and when scanning, it shows the behavior of the target, faction, and rank.
 
   
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MOTHER is revealed to be Isabella Borgia, somehow still alive after 100 years, held inside a preserving tank and linked into the city's computer network. She at last reveals to her granddaughter Lucretia what happened on that fateful night in New Way City — as Scarface approached her in the church holding Bruno's severed head and removed its [[Bio-Mask]], she shot the Yautja in the eye, splashing both herself and her newborn son Hunter with the creature's blood. It was this blood that has unnaturally prolonged their lives. Meanwhile Scarface, wounded and confronted by more of Bruno's men, was forced to flee the scene, leaving behind much of his equipment.
Almost every weapon can be upgraded by finding weapon upgrades scattered throughout the levels. Additionally, the player can accomplish bonus objectives which will increase health, armor, and energy.
 
   
  +
As MOTHER tells Lucretia of her ultimate plan — to clone an army of Yautja for her own ends — Scarface enters her chamber. He prepares to finish her, but Isabella reveals one last trick and unleashes a swarm of {{Xeno}}s upon him. Scarface descends into the [[Hive]] below, slaughtering the Xenomorphs and sabotaging MOTHER's security systems, finally allowing him to kill her. With Isabella dead, Scarface pursues Lucretia, only for her to be killed by her own father Hunter, who has undergone genetic manipulation to become a hybrid of human and Yautja traits. A final battle takes place between Scarface and Hunter, raging out onto the roof of the building, with Scarface eventually taking Hunter's head as a trophy. After painting his clan's symbol on the face of the giant statue of Bruno Borgia atop the Borgia Industries building using Hunter's hybrid blood, Scarface is recovered by his clan and accepted back into their fold, redeemed.
Boss fights, when defeated, can be finished by the player in a special trophy kill. The boss is on its knees unconscious, and Scarface stands by the enemy and locks on. A red skull appears over the target, and Scarface cuts the throat open and pulls out the skull. Trophy kills can be veiwed in the gallery and unlock bonus "Ritual" missions, in which the player must make their way through a timed obstacle course.
 
   
  +
Later, an individual identified only as Mr. [[Weyland (person)|Weyland]] buys out Borgia Industries and turns Lucretia Borgia into a new MOTHER computer, as agents from the [[Yutani Corporation]] congratulate him.
==Continuity==
 
  +
''Predator: Concrete Jungle'' makes several links between the films of the ''Alien'', ''Predator'', and ''Aliens vs. Predator ''franchises. Hunter mentions to Lucretia that he knew [[Charles Bishop Weyland]] "before he disappeared"; Weyland appeared in the film [[Alien vs. Predator (film)|''Alien vs. Predator'']] (2004) leading an expedition to the Antarctic, where he was killed by a Predator. The [[Yutani Corporation]] is also mentioned, referencing the [[Weyland-Yutani Corporation]] of the ''Alien'' films. MOTHER, the name of the computer controlling [[New Way City]] in 2030, is also the name of the [[Nostromo]]'s computer intelligence in ''[[Alien (film)|Alien]]'' (1979). Several other references to the film franchises are made throughout the game, including the appearance of Aliens, which section again brings reference to the ''[[Aliens (film)]]'' movie by the title ''Bug Hunt'' within the game. Also, one of the upgraded versions of Scarface's [[Plasma caster|Plasmacaster]] is made from an Alien Skull. There are also variouis unlockable armour sets, based on previous Predator Characters (Such as [[Scar]] from [[Alien vs. Predator (film)]], the [[City Hunter]] from [[Predator 2]] or the [[Jungle Hunter]] from [[Predator (film)|Predator]])
 
  +
==Voice Cast==
  +
*[[Isabella Borgia|Isabella]]/MOTHER .... Tasia Valenza
  +
*[[Lucretia Borgia|Lucretia]] .... Giselle Loren
  +
*[[Bruno Borgia|Bruno]] .... Fred Tatasciore
  +
*[[Fidel "El Hongo" Perez|El Hongo]] .... Armando Valdes-Kennedy
  +
*[[Hunter Borgia|Hunter]] .... David Sobolov
  +
*[[Scarface|Predator]] ....
  +
**Aimée Leigh
  +
**Sarah Brown
  +
  +
==Gameplay==
  +
[[File:1110208307.PNG|thumb|250px|The Game's HUD.]]As Scarface, the player has access to many of the weapons featured in the ''Predator'' movies and comics, including the [[Smart-Disc]], [[Wrist Blades]], [[Combi-Stick]] and [[Plasma Caster]]. The player can also cycle through several vision modes, including Tech Vision, which highlights grates, objectives, recharge stations and [[Xenomorph (Alien)|Xenomorphs]], and can also be used to scan enemies for weapons and any strengths and weaknesses, Thermal Vision, which shows heat from bodies and can scan targets for body armor and any methods of augmentation, and Neuro Vision, which shows the mental state of enemies, and can scan for the behavior of the target, faction and their rank. The game also incorporates a "normal" vision mode, which is comparable to typical human sight.
   
  +
Almost every weapon in the game can be upgraded by finding weapon upgrades scattered throughout the levels. Additionally, the player can accomplish bonus objectives which will increase health, armor and energy. Some bonus objectives will also unlock alternative skins for the player character, some of which are based on the Predators seen in the films.
==Credits==
 
''Published by'': [http://www.mobygames.com/company/sierra-entertainment-inc Sierra Entertainment, Inc.], [http://www.mobygames.com/company/vivendi-games Vivendi Universal Games, Inc.]
 
   
  +
Boss fights can be finished by the player with a special trophy kill move, which typically involves collecting the target's skull as a trophy. Trophy kills can be viewed in the gallery and unlock bonus "Ritual" missions, in which the player must make their way through a timed obstacle course.
''Developed by'': [http://www.mobygames.com/company/eurocom-entertainment-software Eurocom Entertainment Software]
 
   
  +
==Film References==
''Released'': Apr 26, 2005
 
  +
''Predator: Concrete Jungle'' makes several links between the films of the [[Alien (franchise)|''Alien'']], [[Predator (franchise)|''Predator'']], and [[Alien vs. Predator (franchise)|''Alien vs. Predator'' franchises]]. At one point, Lucretia mentions that Hunter was "friends with [[Charles Bishop Weyland|Charles Weyland]] before he disappeared"; Charles Bishop Weyland appears in the film {{AVP1}} leading an expedition to the Antarctic, where he is ultimately killed by a Predator. Another, unidentified Weyland appears at the conclusion of the game, and both [[Weyland Industries]] and the [[Yutani Corporation]] are mentioned, referencing the [[Weyland-Yutani|Weyland-Yutani Corporation]] of the ''Alien'' films. MOTHER, the name of the computer controlling Neonopolis in 2030, shares its name with the ''[[USCSS Nostromo|Nostromo]]'''s computer [[MU-TH-UR 6000]] in {{A1}}.
   
  +
Several other references to the film franchises are made throughout the game, including the appearance of Xenomorphs. One of the levels involving the creatures additionally references the movie {{A2}} with its title "Bug Hunt". Furthermore, one of the upgraded versions of Scarface's [[Plasma Caster]] is made from a Xenomorph skull. Several of the unlockable alternate skins for the player character are based on Predator characters from the films, including the [[Jungle Hunter]] from {{P1}}, the [[City Hunter]] from {{P2}} and [[Scar]] from ''Alien vs. Predator''.
''ESRB Rating'': Mature
 
   
  +
==Trivia==
''Genre'': Action / Non-Sport / Sci-Fi / Futuristic / Licensed Title
 
  +
*The technology stolen from Scarface and the weaponry derived from it is referred to as "Prometheus Tech" in the game. This is a reference to how, in ancient Greek mythology, the Titan Prometheus stole the secret of fire from the Gods and gave it to humans — in this case, the Yautja are the "Gods" and their highly advanced equipment is the "fire". The story of Prometheus would be referenced again in the film {{Pro}}.
  +
*Despite ostensibly being male, the Predator in the game is voiced by a cast of female voice actors.
   
  +
==Gallery==
''Perspective'': 3rd-Person Perspective
 
  +
<gallery>
{| border="0" cellpadding="0" cellspacing="0" summary="List of Credits"
 
  +
Pred2005 screen005.jpg|Scarface stalking the streets of Neonopolis
| colspan="2"|
 
  +
PERD2005 screen005.jpg
'''Eurocom Developments Limited'''
 
  +
PRED2005 screen001.jpg|Scarface perched atop a Borgia Industries billboard
|- class="crln"
 
  +
Pred2005 screen002.jpg|The game's costume selection menu
|''Production / Design''
 
  +
</gallery>
|Bill Beacham, Andrew Collins, Kev Harrison, Matthew Humphries, Richard Foster, Tim Browne
 
|- class="crln"
 
|''Project Management''
 
|John Whiston
 
|- class="crln"
 
|''Game Programming''
 
|Ashley Finney, Simon Mills, Greg Irwin, Jason Gosling, Joel Garabedian, Mike Halsall
 
|- class="crln"
 
|''Environment Art''
 
|Lee Ames, Adrian Mannion, Alan Pashley, Andy Bee, Anthony Stevens, Matthew Jeffery, Nigel Bentley, Richard Godwin, Simon Kirk, Stuart McReath
 
|- class="crln"
 
|''Character Art''
 
|Michael Boylan, Hans Johansen, Helen Jones, Justin Lawless, Sean Nicholls
 
|- class="crln"
 
|''Effects''
 
|Christopher Morehen
 
|- class="crln"
 
|''Storyboards & User Interface''
 
|Robert Smith
 
|- class="crln"
 
|''Animation''
 
|Martin McBain, Des Duggan, Stephen Oades
 
|- class="crln"
 
|''Player Animation''
 
|Ludovic Le Camus
 
|- class="crln"
 
|''Additional Animation''
 
|Darren Hyland, Jon Maine, Kenny Beard, Michael Ryan, Tom Noone, Tony Wills
 
|- class="crln"
 
|''Audio''
 
|Duncan Bradshaw
 
|- class="crln"
 
|''Music Composed and Performed by''
 
|Ian Livingstone (courtesy of Tsunami Sounds Ltd. - www.tsunami.co.uk)
 
|- class="crln"
 
|''Opera Soprano''
 
|Kyla
 
|- class="crln"
 
|''Other Vocals''
 
|Kevin Beckett
 
|- class="crln"
 
|''Engine Team''
 
|Ian Denny, Chris Jackson, Shane Clark, Ashley Finney, Mark Gornall, Ken Grantham, JL, David Looker, Stephen Robinson, Tim Rogers, Kevin Stainwright, Steven Walker
 
|- class="crln"
 
|''Quality Assurance''
 
|Michael Robinson, Richard Charles, Thomas Crofts, Caven Lee, James Prestwood, Ed Richardson, Thomas Dhenin, Andrew Green, Jamie Small, Dominic Hallam
 
|- class="crln"
 
|''Tools Team''
 
|Mark Duffill, Diego Garcia Huerta, Ben Idoine, Jim Makin, Ken Marks, Andy Mitchell, Bob Smith, Kevin Thacker, Laura Zucchetti
 
|- class="crln"
 
|''Network Support''
 
|Dick Alton, Kevin Holt
 
|- class="crln"
 
|''Eurocom Special Thanks''
 
|Alastair Fell, Calvin Golkowski, Hugh Binns, Jose Luis Garcia Camara, Karl Gillott, Leavon Archer, Lee Campbell, Mark Jackson, Mat Sneap, Neil Baldwin, Neil Davies, Paul Robinson, Rob Benton, Suzanne Watson, Terry Lloyd, Alex Skeith, Andrew Govan, Hayos Fatunmbi, Oliver Madden, Peter Livingstone, Richard Wilson, Steven Wakeman, Geoff Freeman, Jurgen Volmer, Richard Bridgland, Sarah Crompton, Double Negative Visual Effects, The Moving Picture Company
 
|- class="crln"
 
|''Extra Special Thanks''
 
|To all of our wives-partners-families & friends for their support & patience
 
|- class="crln"
 
|''Published By''
 
|Vivendi Universal Games Inc.
 
|- class="crln"
 
|''Voice Cast''
 
|Tasia Valenza (Isabella-Mother), Giselle Loren (Lucretia), Fred Tatasciore (Bruno), Armando Valdez-Kennedy (El Hongo), David Sobolov (Hunter)
 
|- class="crln"
 
|''Additional Voices''
 
|Danny Arroyo, Scott S. Bullock, Arthur Burghardt, Keith Ferguson, Michael Gough, Kim Mai Guest, Nicholas Guest, Jennifer Hale, Nolan North, Marco Rodriguez, Debi Mae West, Dave Wittenberg
 
|- class="crln"
 
|''CG Animation Provided By''
 
|www.bluedreamstudios.com
 
|- class="crln"
 
|''Additional Predator FX courtesy of''
 
|Videosonics Cinema Sound - London
 
|-
 
| colspan="2"|
 
'''Fox Interactive'''
 
|- class="crln"
 
|''Special Thanks''
 
|Luke Letizia, Peter Byrne, Jamie Samson, Kate Carlyle, Greg Suarez, Steven Bersch, Kathleen Wendell
 
|-
 
| colspan="2"|
 
'''VUG Europe Credits'''
 
|- class="crln"
 
|''CEO''
 
|Jean-François Grollemund
 
|- class="crln"
 
|''CFO''
 
|Olivier de Roquemaurel
 
|- class="crln"
 
|''Marketing Director''
 
|Estelle Dubernard
 
|- class="crln"
 
|''Senior Product Manager''
 
|Wilfrid Vinmer
 
|- class="crln"
 
|''Senior PR Manager''
 
|Simon Maflin
 
|- class="crln"
 
|''Publishing Director''
 
|Annick Decrop
 
|- class="crln"
 
|''Publisher''
 
|Eric Chatelet
 
|- class="crln"
 
|''Operations Director''
 
|Gilles Marion
 
|- class="crln"
 
|''Operations Deputy Director''
 
|Fabien Tisle
 
|- class="crln"
 
|''Supply Chain Manager''
 
|Jean-François Cayrafourcq
 
|- class="crln"
 
|''Supply Chain Product Manager''
 
|Fabrice Levet
 
|- class="crln"
 
|''Legal & Business Affairs Director''
 
|Chantal Veillon-Berteloot
 
|- class="crln"
 
|''Legal Team''
 
|Myriam Lamy
 
|- class="crln"
 
|''Market Intelligence''
 
|Grégoire Gabalda, Romain Magnard
 
|- class="crln"
 
|''Localisation Team''
 
|Marcia Romano, Gerry Carty, Barry Kehoe, Fiona Ebbs, David Hickey, Conor Harlow, Lawrence Moran, Annette Lee, Laura Casanellas Luri, Nico Richters, Brendan Aupy, Eoghan Whelan, Colm Gallagher
 
|- class="crln"
 
|''Local Marketing Team France''
 
|Thomas Séris, Thomas Painçon, Clément Debetz
 
|- class="crln"
 
|''Local Marketing Team Germany''
 
|Frank Matzke, Sonja Langhammer, Miriam Nau, Tanja Hohmann
 
|- class="crln"
 
|''Local Marketing Team UK''
 
|George Georgiou, Katherine Terry, Cat Channon
 
|- class="crln"
 
|''Local Marketing Team Italy''
 
|Sara Cantoni, Federico Clonfero, Simone Isella
 
|- class="crln"
 
|''Local Marketing Team Spain''
 
|Frederic Hosteins, Javier Sanz
 
|-
 
| colspan="2"|
 
'''VUG North America Credits'''
 
|- class="crln"
 
|''Executive Producer''
 
|David Stalker, Greg Goodrich
 
|- class="crln"
 
|''Associate Producer''
 
|Tim Tran
 
|- class="crln"
 
|''V.P. and Executive in Charge of Production''
 
|Kelly Ryan, James Flaharty
 
|- class="crln"
 
|''Executive V.P. of Worldwide Product Development''
 
|Michael Pole
 
|- class="crln"
 
|''Writer''
 
|Grant Morrison
 
|- class="crln"
 
|''Vice President of Marketing''
 
|Koren Buckner
 
|- class="crln"
 
|''Brand Manager''
 
|Lori Inman
 
|- class="crln"
 
|''Associate Brand Manager''
 
|John Choon
 
|- class="crln"
 
|''Director of Public Relations''
 
|Adam Kahn
 
|- class="crln"
 
|''Associate Public Relations Manager''
 
|Pamela Thomas
 
|- class="crln"
 
|''Marketing Coordinator''
 
|Kristin Bruno
 
|- class="crln"
 
|''Creative Director''
 
|Kathy Carter-Humphreys
 
|- class="crln"
 
|''Creative Manager''
 
|Kristy Cheng, Bill Watt
 
|- class="crln"
 
|''Account Supervisor''
 
|Mary Moffitt
 
|- class="crln"
 
|''Sr. Designer''
 
|Grace Ching
 
|- class="crln"
 
|''Designers''
 
|Hayley Sumner, Zachary Hubert
 
|- class="crln"
 
|''Research Manager''
 
|Miriam Bishay
 
|- class="crln"
 
|''Research Analyst''
 
|Eric Culqui
 
|- class="crln"
 
|''Web Services''
 
|Amy Chen, Hal Paris
 
|- class="crln"
 
|''VUG Localization''
 
|Gerry Carty, Barry Kehoe, Fiona Ebbs, Lawrence Moran, Annette Lee, David Hickey
 
|- class="crln"
 
|''CG Animation''
 
|Scott Chistian Sava, Marcello Bortolino, Peter Starostin, Jennifer Downs, Antero Pedras
 
|- class="crln"
 
|''Casting and Voice Direction''
 
|Eric Weiss
 
|- class="crln"
 
|''Recording Engineer''
 
|Patrick McNulty
 
|- class="crln"
 
|''Dialogue Editor''
 
|Rich Seitz
 
|- class="crln"
 
|''Voice Cast''
 
|Tasia Valenza (Isabella and MOTHER), Giselle Loren (Lucretia), Fred Tatasciore (Bruno), Armando Valdez-Kennedy (El Hongo), David Sobolov (Hunter)
 
|- class="crln"
 
|''Additional Voices''
 
|Danny Arroyo, Scott S. Bullock, Arthur Burghardt, Keith Ferguson, Nika Futterman, Michael Gough, Kim Mai Guest, Nicholas Guest, Jennifer Hale, Nolan North, Marco Rodriguez, Debi Mae West, Dave Wittenberg
 
|- class="crln"
 
|''Additional Predator FX courtesy of''
 
|Videosonics Cinema Sound - London
 
|- class="crln"
 
|''V.U. Games Special Thanks''
 
|Suzan Rude, Michael Heilemann, Tom Gastall, Paul Pawlicki, Erik Larson, Philip O'Neil, Brian Leake, Caroline Trujillo, Peter Byrne, Jamie Samson, Luke Letizia, Kate Carlyle, Greg Suarez, Wyck Godfrey, Paul Anderson, Chris Symes, Emma Zee, Jennifer Silver, Gemma Thompson, Animefactory
 
|- class="crln"
 
|''Project Leads''
 
|William Pamier, Linda Quinlan, Donna Woo, Jacob Zabie
 
|- class="crln"
 
|''Testers''
 
|Paul Bajerczak, Robert Bradbury, Kit Chan, Reuben Chavez, Richard Darge, Shange Englefield, Daniel Germann, Grace Glover, Raymond Hsiao, Brian Lee Jones, Brian Kang, Todd Langley, Jimmy Lee, Red Magpantay, Troy Mirmirani, Neelam Patel, Jason V. Ramirez, Victor Romero, Matt Schoenberg, William Truong, Rodney Vallo, Spencer Vigil, Jonathan Masterson, Jennifer Johnson
 
|- class="crln"
 
|''QA Manager''
 
|Igor Krinitskiy
 
|- class="crln"
 
|''Senior QA Manager - Functionality''
 
|James Galloway
 
|- class="crln"
 
|''Technical Requirements Group Supervisors''
 
|Joaquin A. Meza, Ali Raza, Joseph Olivas
 
|- class="crln"
 
|''Technical Requirements Group Testers''
 
|William Bagnell, Jose Beltran, Thomas Craven, Lawrence Everson, Ryan French, Robert Gardner, Mark Jihanian, Lauren Kamieniecki, Fausto Lorenzano
 
|- class="crln"
 
|''Vivendi Universal Product Certification''
 
|Brandon Valdez, Cyra Talton, Glenn Dphrepaulezz, Richard Benavides
 
|- class="crln"
 
|''Senior QA Manager, Technical Requirements Group''
 
|Christopher Wilson
 
|- class="crln"
 
|''Senior QA Manager - Resources''
 
|Michael Gonzalez
 
|- class="crln"
 
|''QA Supervisors''
 
|James Pasque, Christopher Richardson
 
|- class="crln"
 
|''Burn Lab Manager''
 
|Jaime Rios
 
|- class="crln"
 
|''Configuration Enngineers''
 
|Jason Perry, Andrew Ebert, Danny Koo, Chris J. Miller, Ken Sato, Afolabi Akibola
 
|- class="crln"
 
|''QA IT Supervisor''
 
|Mark Storie
 
|- class="crln"
 
|''QA IT Technicians''
 
|Stephen Yang, Earl DeVera, Kevin Truong
 
|- class="crln"
 
|''V.P. of Studio Operations''
 
|Richard Robinson
 
|- class="crln"
 
|''VUG QA Special Thanks''
 
|Anna Nakada
 
|}
 
 
[[Category:Computer and video games]]
 
[[Category:Computer and video games]]
 
[[Category:Predator games]]
 
[[Category:Predator games]]
 
[[Category:Stories set in the 20th century]]
 
[[Category:Stories set in the 20th century]]
 
[[Category:Stories set in the 21st century]]
 
[[Category:Stories set in the 21st century]]
  +
[[Category:Articles Needing Cleanup]]
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[[Category:Predator: Concrete Jungle (video game)]]

Revision as of 09:53, 18 September 2014

"The city is your battle ground..."
Predator: Concrete Jungle tagline

Template:Game Infobox Predator: Concrete Jungle is a 2005 third-person action-adventure video game developed by Eurocom and published by Vivendi Universal Games for the PlayStation 2 and Xbox. In the game, the player controls a disgraced Predator who travels to the futuristic city of Neonopolis intending to regain his honor by killing the humans who stole and exploited his technology.

The game shares its name with a Dark Horse Comics comic book series and the associated novelization, although it features an entirely unrelated story written by famed comic book writer Grant Morrison.

Plot

The game opens in 1930 in New Way City, with the player controlling a badly wounded Predator attempting to return to his ship in the middle of a large riot. As the Predator crosses a roof, the building collapses beneath him, trapping him in the burning ruins. As a last resort, he sets off his ship's self-destruct sequence, levelling much of the city but failing to kill himself. Shamed by defeat and having exposed his race to the humans, the Predator is exiled by his clan to a remote, desolate planet. As the lone Yautja watches his clan fly away, hostile insect-like creatures emerge all around him and close in.

One hundred years later the Yautja, known as Scarface, stands atop a pile of the dead extraterrestrial creatures. His clan returns to him and offers him a chance for redemption — the criminal gangs in the rebuilt New Way City, now known as Neonopolis, are using highly advanced weaponry reverse-engineered from the equipment that Scarface left behind to capture other Yautja and wage mob warfare amongst themselves. Scarface's clan offers him forgiveness if he returns to Earth, reclaims the stolen technology and slays those who would dare use it. Upon landing in Neonopolis, the Predator quickly begins massacring the city's gangs, soon learning that the equipment they are using has been supplied by Borgia Industries. Scarface raids an underground Borgia depot, destroying it, but is overwhelmed and captured as he tries to flee.

While he is unconscious, Scarface recalls events on the night he was disgraced in New Way City 100 years before. He stalks mob boss Bruno Borgia to a museum, killing several of his Mafia lieutenants along the way, before defeating the self proclaimed "God of gangsters" in hand-to-hand combat. After the Predator has made the kill, he enters a nearby church and approaches Bruno's wife Isabella, who has just given birth to her infant son Hunter.

Scarface reawakens inside a high-tech Borgia Industries facility, but quickly escapes his bonds, reclaims his weaponry, frees several other captured Yautja and flees the complex. Lucretia Borgia, Bruno's granddaughter and CEO of Borgia Industries, dispatches three cybernetically-enhanced Bad Blood Yautja to stop Scarface; he defeats two of them, but the third escapes. Scarface then follows Lucretia to the Borgia Industries headquarters, where he finds himself within a holographic recreation of 1930 New Way City, including a perfect replica of the church where he confronted Isabella 100 years before. Inside, Scarface duels and finally kills the third Bad Blood, before entering the chamber housing MOTHER, the supercomputer that controls Neonopolis.

MOTHER is revealed to be Isabella Borgia, somehow still alive after 100 years, held inside a preserving tank and linked into the city's computer network. She at last reveals to her granddaughter Lucretia what happened on that fateful night in New Way City — as Scarface approached her in the church holding Bruno's severed head and removed its Bio-Mask, she shot the Yautja in the eye, splashing both herself and her newborn son Hunter with the creature's blood. It was this blood that has unnaturally prolonged their lives. Meanwhile Scarface, wounded and confronted by more of Bruno's men, was forced to flee the scene, leaving behind much of his equipment.

As MOTHER tells Lucretia of her ultimate plan — to clone an army of Yautja for her own ends — Scarface enters her chamber. He prepares to finish her, but Isabella reveals one last trick and unleashes a swarm of Xenomorphs upon him. Scarface descends into the Hive below, slaughtering the Xenomorphs and sabotaging MOTHER's security systems, finally allowing him to kill her. With Isabella dead, Scarface pursues Lucretia, only for her to be killed by her own father Hunter, who has undergone genetic manipulation to become a hybrid of human and Yautja traits. A final battle takes place between Scarface and Hunter, raging out onto the roof of the building, with Scarface eventually taking Hunter's head as a trophy. After painting his clan's symbol on the face of the giant statue of Bruno Borgia atop the Borgia Industries building using Hunter's hybrid blood, Scarface is recovered by his clan and accepted back into their fold, redeemed.

Later, an individual identified only as Mr. Weyland buys out Borgia Industries and turns Lucretia Borgia into a new MOTHER computer, as agents from the Yutani Corporation congratulate him.

Voice Cast

Gameplay

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The Game's HUD.

As Scarface, the player has access to many of the weapons featured in the Predator movies and comics, including the Smart-Disc, Wrist Blades, Combi-Stick and Plasma Caster. The player can also cycle through several vision modes, including Tech Vision, which highlights grates, objectives, recharge stations and Xenomorphs, and can also be used to scan enemies for weapons and any strengths and weaknesses, Thermal Vision, which shows heat from bodies and can scan targets for body armor and any methods of augmentation, and Neuro Vision, which shows the mental state of enemies, and can scan for the behavior of the target, faction and their rank. The game also incorporates a "normal" vision mode, which is comparable to typical human sight.

Almost every weapon in the game can be upgraded by finding weapon upgrades scattered throughout the levels. Additionally, the player can accomplish bonus objectives which will increase health, armor and energy. Some bonus objectives will also unlock alternative skins for the player character, some of which are based on the Predators seen in the films.

Boss fights can be finished by the player with a special trophy kill move, which typically involves collecting the target's skull as a trophy. Trophy kills can be viewed in the gallery and unlock bonus "Ritual" missions, in which the player must make their way through a timed obstacle course.

Film References

Predator: Concrete Jungle makes several links between the films of the Alien, Predator, and Alien vs. Predator franchises. At one point, Lucretia mentions that Hunter was "friends with Charles Weyland before he disappeared"; Charles Bishop Weyland appears in the film Alien vs. Predator leading an expedition to the Antarctic, where he is ultimately killed by a Predator. Another, unidentified Weyland appears at the conclusion of the game, and both Weyland Industries and the Yutani Corporation are mentioned, referencing the Weyland-Yutani Corporation of the Alien films. MOTHER, the name of the computer controlling Neonopolis in 2030, shares its name with the Nostromo's computer MU-TH-UR 6000 in Alien.

Several other references to the film franchises are made throughout the game, including the appearance of Xenomorphs. One of the levels involving the creatures additionally references the movie Aliens with its title "Bug Hunt". Furthermore, one of the upgraded versions of Scarface's Plasma Caster is made from a Xenomorph skull. Several of the unlockable alternate skins for the player character are based on Predator characters from the films, including the Jungle Hunter from Predator, the City Hunter from Predator 2 and Scar from Alien vs. Predator.

Trivia

  • The technology stolen from Scarface and the weaponry derived from it is referred to as "Prometheus Tech" in the game. This is a reference to how, in ancient Greek mythology, the Titan Prometheus stole the secret of fire from the Gods and gave it to humans — in this case, the Yautja are the "Gods" and their highly advanced equipment is the "fire". The story of Prometheus would be referenced again in the film {{{1}}}

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  • Despite ostensibly being male, the Predator in the game is voiced by a cast of female voice actors.

Gallery