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M5 RPG

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M5 RPG-no-grips
M5 RPG
Production information
Model

M5

Type

Rocket-propelled grenade launcher

Technical specifications
Size

Length

  • 140 cm
Feed System
  • 4-rocket magazine
Fire Mode(s)
  • Semi-automatic
Ammunition
  • 60mm rocket
Range
  • 2,000 m maximum
  • 400 m effective
Usage
Era(s)

Late 22nd century

Affiliation

USCM

  [Source]
The M5 Rocket Propelled Grenade (RPG) is a portable, shoulder-fired, reloadable, semi-automatic unguided anti-armor rocket-propelled grenade launcher used by United States Colonial Marine Corps[1] as their standard issue RPG.[2]

OverviewEdit

The launcher itself is composed of a steel alloy tube, 140 cm in length and 2.3 kg in weight, which incorporates backblast diffusers, a trigger mechanism, a 4x power telescopic sight mounted on the left side of the tube and backup iron sights on the top. The round fired is a 60mm hypervelocity spin-stabilized rocket, weighing just 2.2 kg, armed with an impact-fused supercritical High Explosive Armor Piercing warhead. The rocket has an accurate range of approximately 400 m and a maximum range of 2,000 m.[1]

Though the M5 RPG has little chance of penetrating modern medium and heavy tank armor, it is both popular and effective in its secondary role against infantry in cover within bunkers and building strongpoints.[1] Some Marines in the field, despite its low-tech design, have found the M5 to be more useful than other anti-armor weapons such as M78 PIG.[1]

Two M5 RPGs make up part of a standard Rifle Platoon's organic support weapons.[3]

AppearancesEdit

In Aliens: Colonial Marines, the M5 RPG appears as the M5 RPG Launcher. In Aliens: Colonial Marines the M5 is a heavy weapon and when equipped the player will not drop any weapons they were previously carrying (unless the player was carrying another heavy weapon such as a M240 Incinerator Unit or M56 Smartgun) and the player will not be able to switch to any of their other weapons without dropping the RPG. In multiplayer the RPG can be found lying around the maps in certain areas or be obtained if a Marine using the M5 is killed since he will drop the weapon upon death. If lost the M5 will eventually respawn in the same place it was found before.

List of AppearancesEdit

TriviaEdit

  • In Aliens the M5 RPG is briefly mentioned by Pvt. Hudson when he is boasting about the USCM's arsenal to Ripley; "We got tactical smart missiles, Phase Plasma Pulse Rifles, RPGs...".
  • The photo of the M5 in the Brady Games Aliens: Colonial Marines Guide (seen above) appears to have had the bottom of the M5's grips cut off.

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Lee Brimmicombe-Wood (1996). Aliens: Colonial Marines Technical Manual. HarperPrism, 77. 
  2. When using the Apone skin in Aliens: Colonial Marines he will sometimes say "Standard issue RPG" when using the M5
  3. Lee Brimmicombe-Wood (1996). Aliens: Colonial Marines Technical Manual. HarperPrism, 13. 
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