Below is a list of all PlayStation trophies and Xbox achievements that can be unlocked in the 2014 video game Alien: Isolation, along with their description/requirement. There are a total of 50 awards that can be earned in the game, plus the PlayStation-exclusive platinum trophy.
Achievements are also available on PC versions of the game, through platforms such as Steam.
Award List[]
Trophy/Achievement | Icon | Description | Trophy | Gamerscore |
---|---|---|---|---|
Alien: Isolation (PS3/PS4 only) | Obtain all the Alien: Isolation trophies | — | ||
Awake | Complete the first mission | 10 | ||
Welcome to Sevastopol | Complete the second mission | 10 | ||
A Perfect Organism | Encounter the Alien in Sevastopol for the first time | 10 | ||
A Hunt Begins | Complete the third mission | 10 | ||
Just Out of Reach | Contact your team and escape Comms without being attacked by an android | 40 | ||
You Shouldn't Be There | Complete the fourth mission | 10 | ||
How Do You Feel? | Complete the fifth mission | 10 | ||
Hide. Run. Survive. | Complete the fifth mission without being killed by the Alien | 40 | ||
Caught in the Trap | Complete the sixth mission | 10 | ||
An Outpost of Progress | Complete the seventh mission | 10 | ||
Bait | Complete the tenth mission | 10 | ||
Hazard Containment | Complete the eleventh mission | 10 | ||
A Synthetic Solution | Complete the twelfth mission | 10 | ||
Consultation | Complete the thirteenth mission | 10 | ||
Throwing the Switch | Complete the fourteenth mission | 10 | ||
The Message | Complete the fifteenth mission | 10 | ||
Transmission | Complete the sixteenth mission | 10 | ||
Free the Torrens | Complete the seventeenth mission | 10 | ||
End of the Hunt | Complete the eighteenth mission | 10 | ||
Ripley, Signing Off | Complete the game on any difficulty setting | 50 | ||
Survivor | Complete the game on the hardest difficulty setting | 100 | ||
The Missing | Collect an ID tag | 10 | ||
The Taken | Collect all ID tags | 40 | ||
A Record of Disaster | Collect an archive log | 10 | ||
Voices of Sevastopol | Collect 100 archive logs | 40 | ||
Archivist | Collect 10 Nostromo logs in the main campaign | 40 | ||
Shock to the System | Use the stun baton | 10 | ||
Light 'Em Up | Use the flamethrower | 10 | ||
Use with Caution... | Use the shotgun | 10 | ||
Every Bullet Counts | Use the revolver | 10 | ||
This Should Work | Use the bolt gun | 10 | ||
Self Defense | Kill 10 humans | 10 | ||
Not a Scratch | Escape from android combat without taking damage | 20 | ||
She's in the Vents... | Use the vent system 20 times | 20 | ||
I Admire Its Purity | Detect 30 targets with the motion tracker | 20 | ||
Build to Survive | Construct an item | 5 | ||
A True Engineer | Construct one of each craftable items | 20 | ||
Mercy or Prudence? | Complete the game without killing any humans | 50 | ||
Seegson Security Bypass | Perform 10 successful hacks | 10 | ||
Seegson Systems Expert | Complete 10 minigames succesfully | 10 | ||
Power Games | Access 10 different rewire points | 10 | ||
Fault Detected | Kill an android | 20 | ||
One Shot | Complete the game without dying | 100 | ||
My Turn Now | Kill an android using only the maintenance jack | 40 | ||
Secret | ||||
Not the First | Turn off the beacon | 10 | ||
Mind Your Step | Navigate Reactor Maintenance without dying | 20 | ||
Retreat from Fire | Cause the Alien to retreat using a molotov | 20 | ||
Back Off | Cause the Alien to retreat by using the flamethrower | 10 | ||
Stunned | Knock down a human or stun an android with a non-lethal attack | 10 | ||
100 Times Too Many | Get killed by the Alien 100 times | 5 |
Award References[]
Several of the awards in the game are named after lines of dialogue from Alien:
- "Ripley, Signing Off" is named after a quote from Ellen Ripley.
- "A Perfect Organism", "I Admire Its Purity" and "Retreat from Fire" are named after quotes from Ash.
Trivia[]
- The trophy/achievement icons in the game are based on artist Ron Cobb's "Semiotic Standard," created for the interior of the Nostromo in Alien. In fact, several of the awards use Cobb's conceptual symbols unaltered, although their "meaning", as devised by Cobb, rarely equates to the requirements for unlocking them in the game. The symbols also appear around Sevastopol, just as they did aboard the Nostromo in the original film.