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This article covers the known maps in the 2014 video game Alien: Isolation, including every map in the released game as well as the known unreleased maps that were cut from the finished product.

Large/External Areas

  • BSP_LV426_Pt01
  • BSP_LV426_Pt02
  • BSP_LV426_Pt03
  • BSP_P01_TwoTeams
    • A map cut from the game, presumed to be a prologue to the main campaign where the player could control multiple characters, similar to how the Nostromo Crew Expendable DLC works.
  • BSP_Patna
    • The Patna, a medical transport vessel cut from the game. This can be seen in multiple pieces of concept art.
  • BSP_Torrens
  • Solace
    • Originally presumed to be a map for the cut ship known as The Solace, this map is used for the internals of The Anesidora in the final game. The Solace can be seen in concept art and animation references in the game files. Some textures remain in the game from when the map was presumably used for The Solace.

Lorenz SysTech Spire

  • TECH_Comms
    • Seegson Communications, including the external comms array.
  • TECH_Hub
    • The central area of the SysTech Spire where the transit connects to. Includes the server hub, archive room, and Lorenz SysTech Lobby.
  • TECH_MuthrCore
    • APOLLO, including the server banks.
  • TECH_RnD
    • Gemini Exoplanet Solutions
  • TECH_RnD_HzdLab
    • The KG348 Research Labs, which holds the detachable lab. This section was used heavily in pre-release screenshots and videos, as well as the first playable demo. The first playable demo was nicknamed "Showlevel" and some demo-specific script names can be found in the game, along with some fog for the demo opening sequence. The "Showlevel" demo is still able to be seen on SteamDB, however unfortunately it is not open to the public for download.

Scimed Tower

  • SCI_AndroidLab
    • Seegson Synythetics, including the Components Warehouse. This map also contains the Android Disposal and Synthetic Showroom areas.
  • SCI_HospitalLower
    • San Cristobal Medical lower, including the Ambulance Bay, Medical Reception, Medical Wards and Operating Theatre. This area was also used a lot in pre-release demos similar to the KG348 Research Labs. In the final game a debug checkpoint for the E3 mission can be found along with lots of script names referencing E3. Additionally dialogue and subtitle files can be found for the E3 mission, which was slightly different to the one found in the final game (mission 6).
  • SCI_HospitalUpper
  • SCI_Hub
    • The central area of the Scimed Tower where the transit arrives, leading to the upper and lower areas of San Cristobal Medical, and Seegson Synthetics. The Transit Control area can be accessed through an elevator.

Solomons Habitation Tower

  • HAB_Airport
    • The area where Amanda initially arrives on Sevastopol, including the Spaceflight Terminal, baggage reclaim area, Axel's den and lower airport where Axel and Amanda meet looters.
  • HAB_CorporatePent
    • The Corporate Penthouses, including the two transit waiting areas, canteen, projector room, library, entertainment terminals and games room.
  • HAB_ShoppingCentre
    • The large Shopping Centre area including the Marshal Bureau and transit station.

Engineering Decks

  • ENG_Alien_Nest
    • The Hive below the Reactor Core, it can only be accessed through the Reactor Core on mission 14 by an elevator.
  • ENG_CoolingPlant
    • A map cut from the final game, to take place in Sevastopol's Cooling Plant. There is some concept art which seems to depict the Cooling Plant.
  • ENG_DryDock + ENG_DryDockCargo
  • ENG_Gravity_Anchor
    • This was a large map that Amanda would visit in the mission codenamed "M29_PLAN_B". She would turn off the gravity anchors causing Sevastopol to begin crashing into the planetoid. Lots of concept art exists of the gravity anchors, so it is presumed to have made it quite far into development. Limitations from the game's CATHODE Engine may have made this map run poorly, similar to the Dry Docks map, due to the large open areas. Perhaps this would explain why the story was changed and the maps were subsequently cut.
  • ENG_ReactorCore
    • This map includes the Reactor Core and Facility Management areas.
  • ENG_TowPlatform
    • This map includes the Tow Platform, second nest (plus the areas leading away from the nest) and docking clamp.
  • ENG_WasteChute
    • The Waste Chute was an area cut from the final game which would take the player around a tall circular room, as shown in some concept art. It is possible that the player would have had to time walking around this area to avoid the waste being dumped, similar to how the player has to avoid the steam vents when walking along the ledge in Seegson Synthetics.
  • ENG_WasteManagement
    • A map cut from the final game, to take place in the Waste Management area of Sevastopol. There is some concept art that seems to show this area.

DLC Maps (Nostromo, Survivor Mode, Salvage Mode)

  • ChallengeMap1
    • "Blast Seat" - a Survivor Mode map available as part of The Trigger DLC pack.
  • ChallengeMap2
    • This map was reworked into the Safe Haven DLC pack, becoming the Bacchus Apartments.
  • ChallengeMap3
    • "Overrun" - a Survivor Mode map available as part of the Trauma DLC pack.
  • ChallengeMap4
  • ChallengeMap5
    • "Scorched Earth" - a Survivor Mode map available as part of the Corporate Lockdown DLC pack.
  • ChallengeMap6
    • This map was reworked into the Lost Contact DLC pack, becoming the Lorenz Private Wards.
  • ChallengeMap7
    • "Reoperation" - a Survivor Mode map available as part of the Trauma DLC pack.
  • ChallengeMap8
    • Not much is known about this map, however it is referenced in the game files and could have potentially been planned to form a 6th DLC pack for the game. A 6th DLC pack is visible on Steam and SteamDB but not available for purchase.
  • ChallengeMap9
    • "Crawl Space" - a Survivor Mode map available as part of the Trauma DLC pack..
  • ChallengeMap10
    • This map was reworked into the Safe Haven DLC pack, becoming Gemini Secondary Systems.
  • ChallengeMap11
    • "Loose Ends" - a Survivor Mode map available as part of the Corporate Lockdown DLC pack.
  • ChallengeMap12
    • "Damage Control" - a Survivor Mode map available as part of The Trigger DLC pack..
  • ChallengeMap13
    • This map was reworked into the Lost Contact DLC pack, becoming the S6 Emergency Power Plant.
  • ChallengeMap14
    • "The Package" - a Survivor Mode map available as part of The Trigger DLC pack..
  • ChallengeMap15
    • Not much is known about this map, however it is referenced in the game files and could have potentially been planned to form a 6th DLC pack for the game. A 6th DLC pack is visible on Steam and SteamDB but not available for purchase.
  • ChallengeMap16
    • "The Basement" - a free Survivor Mode map included with the game.
  • SalvageMode1
    • "Safe Haven" - the only map in the Safe Haven DLC pack, containing Gemini Secondary Systems and the Bacchus Apartments.
  • SalvageMode2
    • "Lost Contact" - the only map in the Lost Contact DLC pack, containing the Lorenz Private Wards and the S6 Emergency Power Plant.

See Also