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.357 Revolver

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.357 Revolver
.357 Revolver
Production information

Spearhead Armoury



Technical specifications
Feed system

6-round cylinder

Fire mode(s)



.357 LR






The Spearhead Armoury .357 Revolver is a 6-round, semi-automatic revolver chambered in .357 LR. It was entirely ineffective against Xenomorphs. However, it was fairly effective against humans and Working Joe Synthetics.

In 2137, the revolver was standard issue for security aboard Sevastopol Station. It was also used by many residents aboard the station, especially when a Xenomorph Drone was birthed aboard the station. Notably, Axel and Amanda Ripley, who found hers on a table aboard the station, used revolvers aboard Sevastopol.


Revolver next to corpse

A revolver, which cannot be picked up, next to a corpse.

The revolver is one of the first weapons acquired in Alien: Isolation, found in Mission 3 - Encounters on a white table in the Lorenz Systech Spire. As is typical for revolvers, it can hold 6 rounds in its cylinder. Ammunition for the revolver can be found in cabinets, containers, etc. or looted from corpses. However, revolvers themselves cannot be taken from corpses, even if the player doesn't currently have one in their inventory. Most human enemies use the revolver as their weapon of choice.

As with all projectile weapons in the game, the revolver has no meaningful effect on the Alien. Like the shotgun, it may cause the creature to bleed acid blood with a direct hit, but this effect is purely cosmetic and the Alien is seemingly unfazed by this. It can, however, be used to shoot propane tanks next to the Alien, which will force the creature into the vents if it is close enough to the explosion. Unlike the Alien, other human survivors and standard Working Joes can be killed with the revolver, usually taking 2 to 3 and 5 to 6 hits, respectively, although hitting a foe's head will reduce the amount of shots required to kill.

One of the major drawbacks of the revolver is that firing it creates a lot of noise, which will alert other survivors and Working Joes, as well as attract the Alien (if the player is in an area it can appear in). This can, however, be used to the player's advantage if they want to lure an enemy into a trap or summon the Alien to dispatch humans. Another drawback is the reloading process; as Ripley loads one round at a time, it can be a time consuming process.

In Mission 13 - Consultation, the player is forced to leave her revolver and other weapons at a security check to access APOLLO. However, another revolver is found and picked up as the player descends toward Sevastopol's reactor core.

Behind the scenesEdit

Chiappa Rhino 50DS HC

A Chiappa Rhino 50DS with a 5" barrel in "Hard Chrome".[1]

The .357 Revolver appears to be based on the Chiappa Rhino (in particular the Chiappa Rhino 50DS with a 5" barrel in "Hard Chrome"), an Italian revolver that fires from the "6 o'clock" barrel position (bottom chamber of the cylinder) and can fire .357 rounds, like the .357 Revolver (although the Chiappa Rhino fires Magnum cartridges, while the .357 Revolver fires LR). However, the .357 Revolver features a more conventional cylinder release not found on the Rhino, as well as more ergonomic grips.

50 AE, .44 M, .357 M, .45 ACP, .40 S&W, 9mm and .22 LR

Various cartridges compared, including the .357 Magnum, 9×19mm Parabellum and .22 Long Rifle.[2]

A possible in-universe explanation for why all weapons found aboard Sevastopol, including the revolver, cannot kill the Alien is because they are purposely designed to have weak penetration capabilities in order to avoid a hull breach, which would be a catastrophic event on a space station. However, the Alien's invulnerability to the .357 rounds fired by the revolver seemingly contradicts the 1986 film Aliens, where Private Vasquez kills an Alien with a few 9×19mm Parabellum rounds (which are similar in size to the revolver's rounds) fired from her Smith & Wesson Model 39 at point-blank range into the Alien's head; though difficult to attempt without modding the game to make the Alien less aggressive, shooting the head of the Alien in Alien: Isolation from a similar distance will only cause superficial damage to its exoskeleton.


357 Revolver in New Vegas

The .357 Revolver in Fallout: New Vegas.[3]

  • On October 29, 2014, a mod by user "Tau34RUS" was added to the Fallout: New Vegas of the website Nexus Mods allowing the .357 Revolver (with some slight changes) to be used in the video game Fallout: New Vegas. The mod has since become fairly popular, garnering over 21,000 total downloads and over 1,000 endorsements. The same user later added a mod on November 8 adding the flamethrower from Alien: Isolation to Fallout: New Vegas.[3]



See alsoEdit


  3. 3.0 3.1

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